Tuesday, May 12, 2015

Wolfie's Wasteland Experience

     Creating Wolfie's Wasteland was quite the experience. I would have loved to have been more involved in the graphic design portion of the game but Tilghman and Nick did a great job. However, although I didn't do much of the actually designing I did a majority of the creating the actual verbiage and content for the game, minus some very awesome remarks from Tilghman.  I wasn't too involved in the design work because a majority of the coding fell on my shoulders This happened for a multitude of reasons: I had the most experience variable-style coding in my group so it came a little more naturally for me, and I got so far in that it would have been difficult to have the others help me. Nick was helpful with the NPC code though. I thoroughly enjoyed working on it though. Scratch makes coding very easy and fun. I loved coming up with the content and the way the game moved with the different characters. I wish we hadn't of ran out of room on scratch because I could have put some sort of ending on the game.

Tilghman also made an incredible animation that we had hoped to actually attach to the game.

Link: https://scratch.mit.edu/projects/53791288/

Saturday, March 21, 2015

Scratch -- Level Progess

        This is where I am at with my level. I was able to figure out side-scrolling as well as on screen movement/exploration. I was able to make it so that backwards progress was NOT possible which is very important to our College/Decision making game. I also figured out how to make decisions that could 'teleport' the player to new areas of the map. I also made score card accessible by holding 'c'.

Things to work on. Objects moving with the screen (see goose). We as group need to figure out our 'choice-web'.


https://scratch.mit.edu/projects/52173676/

Scratch PONG Game

Link to my pong game:

https://scratch.mit.edu/projects/49805304/


I decided to go with a sandwich theme.

Monday, February 9, 2015

Card Monsters/Modifiers

Characters

The Beatles


      The British rock band that defined the 1960's. Their music evolves over the course of the decade as the world is wrapped up in calls for change and revolution. Having studied the classical genre their music encompasses rock and roll, blues, folk, dance, and psychedelia. Use the Beatles to phsych out your enemy!




JRR Tolkien



      The British author that penned an entire universe that is still popular today. He writes many stories in the realm of Middle Earth, including the Lord of the Rings, the Hobbit, and the Silmarillion. His novels greatly influence fantasy fiction and fiction in general. Use Tolkien's knowledge of language to sway your rival to his or her downfall!


Leonardo Da Vinci


        The Italian painter, sculptor, architect, musician, mathematician, engineer, inventor, anatomist, geologist, cartographerbotanist, and writer. He is most known for his paintings, Mona Lisa, The Last Supper, as well as his work on the Sistine Chapel. He contributes greatly to science as well, with his many inventions, and he is also a huge influence on the Italian Renaissance. Use Da Vinci's large and creative mind to outwit your foe!



Modifiers 

The Resurrection of Christ

     Use the Resurrection of Christ Modifier to resurrect one Character from the Graveyard. Add the Character to your hand. If the Character is played immediately no wormholes are required to play the character.


Revolution!
     The Revolution! Modifier card can be used to add all of a character's peace points to any other category of choice. If War is chosen, double the amount of peace points added.

Thursday, May 8, 2014

Gregg Schlanger Lcture Review

             Gregg gave us a rundown of, well, basically his life, and walked us through the different art projects that he has done over the years. Some of his themes are the local environment, fish (because he loves fishing), water, and glass. He mostly makes his art pieces as installations in galleries but then will also occasionally do larger scale public projects.
            He’s built several waterway structures/sculptures that sort of encompass themes of the situation of water of the surrounding environment. He mostly uses wood, and makes a lot different moving pieces. His most well known waterworks were New England Waters, New England Dreams where he built a giant wooden sculpture next to a lake that moved water up out of the lake and then back into it at the end of the sculpture. Another water work sculpture that he built was for the City of Reno, when he lived here, in City Hall. It was during a drought in the Reno Tahoe area so it was a sensitive piece but he used a lot of wood and metal and the piece as a whole resembled the old mining contraptions. It was a piece that was perfect for the location.

            Probably my favorite piece of Gregg’s was his Prairie Dreams where he tried to recreate the environment of past Northern Iowa within a gallery space. Northern Iowa used to be full of very tall grass, so Schlanger suspended tables with soil in which he planted the tall grass seeds. He then rigged a way for water to softly rain from above the grass. He also built a nice bench with a tilted tin roof where the “rain” would softly patter and then drizzle in front of the people at the bench. It looked like a truly beautiful project that I would have loved to have witnessed in person.

Farflung Show Review

Farflung was a very, very interesting play. First off, the audience was in the middle, which is already completely original. The audience was in four rows of two facing each other in a square, with separate stages placed behind each section of the audience. This made you, as an audience member feel very exposed and almost uncomfortable because not only could the other audience members look at you, around you, and past you at the actors, but also when the actors moved around behind you and near you.
The play also you used another medium along with the typically devices of plays: actors, costumes, props, and stages. But they also used four projectors that projected images onto the walls behind each of the four sections of the audience. The projectors projected previously filmed images of the actors in different environments using a green-screen. This allowed the actors to go into what I believed was sort of a ‘dream-state’ where the screens showed the characters dreams, or sometimes different themes that had to do with the­m at that moment.

            Even though you could argue that having the audience in the middle was a form of breaking the fourth wall, especially when towards the end the actors finally moved into the middle of the audience, they also attempted to do one other way. Near the middle, when it appeared as the projetors were showing the wrong videos one of the actors yelled in his real voice (he was using an accent in the play) up to the control booth, where the technical person opened the window and yelled back something along the lines of don’t worry I’m fixing it. It was a strange way to break the fourth wall, and I wasn’t very impressed with it. It seemed like a way to break the fourth wall just for the sake of breaking it.